Matthias Pawlikowski

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Number of publications: 126

The editor-in-chief of Gamepressure.com, associated with the site since the end of 2016. Initially, he worked in the guides department, and later he managed it, eventually becoming the editor-in-chief of Gamepressure, an English-language project aimed at the West, before finally taking on his current role. In the past, a reviewer and literary critic, he published works on literature, culture, and even theater in many humanities journals and portals, including the monthly Znak or Popmoderna. He studied literary criticism and literature at the Jagiellonian University. Likes old games, city-builders and RPGs, including Japanese ones. Spends a huge amount of money on computer parts. Apart from work and games, he trains tennis and occasionally volunteers for the Peace Patrol of the Great Orchestra of Christmas Charity.

World of Tanks director under a barrage of questions. An honest talk about WOT 2.0: relations with the community and that pesky artillery

World of Tanks director under a barrage of questions. An honest talk about WOT 2.0: relations with the community and that pesky artillery

In an honest interview with Wargaming, I'm diving into the tough topics about World of Tanks. We talk about the current state of the game, artillery, the demanding community, "tomatoes," and why we aren’t yet playing WoT with modern tanks.

World of Tanks director under a barrage of questions. An honest talk about WOT 2.0: relations with the community and that pesky artillery
New Polish soulslike surprises: it plays like Bloodborne, but from an FPP perspective and with a saber in hand

New Polish soulslike surprises: it plays like Bloodborne, but from an FPP perspective and with a saber in hand

The developers of the acclaimed Ghostrunner series about cybernetic ninjas change the setting - Valor Mortis is a soulslike FPP in the world of the Napoleonic wars. It sounds crazy, but after playing the demo version I can attest - it works surprisingly well!

New Polish soulslike surprises: it plays like Bloodborne, but from an FPP perspective and with a saber in hand
A hotel management game straight out of Spirited Away. Hotel Galactic aims to earn Hayao Miyazaki's acclaim

A hotel management game straight out of Spirited Away. Hotel Galactic aims to earn Hayao Miyazaki's acclaim

There is such a game, about which few have heard: it is not talked about and not written about. To change things up a bit, and primarily because the game demo completely enchanted me, I decided to write about Hotel Galactic. And by the way, contact the devs.

A hotel management game straight out of Spirited Away. Hotel Galactic aims to earn Hayao Miyazaki's acclaim
„We’re Wasting Everybody’s Time!” Troy Baker Recounted Years Later What Made a Key Scene From The Last of Us Iconic

„We’re Wasting Everybody’s Time!” Troy Baker Recounted Years Later What Made a Key Scene From The Last of Us Iconic

The Last of Us stands as an unmatched example of drama and excellent acting in games today - one of the crucial scenes occurs right at the start of the game and the TV show. Troy Baker, the actor who played Joel, told years later what made it go down in history.

„We’re Wasting Everybody’s Time!” Troy Baker Recounted Years Later What Made a Key Scene From The Last of Us Iconic
I Skipped the Tutorial and Then Regretted It - Crimson Desert Hands-on

I Skipped the Tutorial and Then Regretted It - Crimson Desert Hands-on

You may not know about the existence of one of the more interesting games of this year’s gamescom. I went to the Crimson Desert showcase without bigger expectations – now I now that this game is worth our time.

I Skipped the Tutorial and Then Regretted It - Crimson Desert Hands-on
The New Dying Light Is Not a Shooter, Even Though It Looks Like One

The New Dying Light Is Not a Shooter, Even Though It Looks Like One

I’ve seen Dying Light: The Beast in action. The gameplay makes a huge departure from Dying Light 2 – although the addition of firearms doesn’t turn it into a shooter.

The New Dying Light Is Not a Shooter, Even Though It Looks Like One
I Don’t Know What Capcom Is Trying to Do Here, but It Looks Bad. I Played Monster Hunter: Wilds

I Don’t Know What Capcom Is Trying to Do Here, but It Looks Bad. I Played Monster Hunter: Wilds

When preparing for a fair, developers usually choose the most spectacular and polished fragments of their game. Sadly, Capcom didn’t do that when presenting Monster Hunter: Wilds at gamescom…

I Don’t Know What Capcom Is Trying to Do Here, but It Looks Bad. I Played Monster Hunter: Wilds
Commandos: Origins Preview - Not Revolution, Just a Tribute to the Genre and a Return to the Gold Past

Commandos: Origins Preview - Not Revolution, Just a Tribute to the Genre and a Return to the Gold Past

Commandos: Behind Enemy Lines, released in 1998, has now become a cult classic - somewhat overlooked and representing a genre that, despite many sincere and successful attempts, has failed to maintain the spotlight.

Commandos: Origins Preview - Not Revolution, Just a Tribute to the Genre and a Return to the Gold Past
I Don’t Care It's Clunky. Gothic Remake Is Looking Great!

I Don’t Care It's Clunky. Gothic Remake Is Looking Great!

The creators of Gothic Remake showed me behind the scenes what they are working on. The game looks very good, but its appearance is just the beginning.

I Don’t Care It's Clunky. Gothic Remake Is Looking Great!
Everyone's Waiting for Frostpunk 2, but The Alters May Actually Be 11 Bit’s Biggest Hit This Year

Everyone's Waiting for Frostpunk 2, but The Alters May Actually Be 11 Bit’s Biggest Hit This Year

I had the pleasure of visiting Warsaw at the invitation of 11 bit studios and playing The Alters. Although I didn't expect it, after having some fun I conclude: this may be the most important game in this studio's portfolio in 2024.

Everyone's Waiting for Frostpunk 2, but The Alters May Actually Be 11 Bit’s Biggest Hit This Year
Frostpunk 2 Hands-on - My Fears Are Now Gone

Frostpunk 2 Hands-on - My Fears Are Now Gone

Frostpunk 2 is as lethal of a game as the original, but it accomplishes its objectives through different means. We will face not the frost, but politics, and the scale of construction exceeds the small town centered around the reactor.

Frostpunk 2 Hands-on - My Fears Are Now Gone
Monetization of Apologies and Roadmap of Penance - How Do You Make Money on Mistakes After Failed Game Launch?

Monetization of Apologies and Roadmap of Penance - How Do You Make Money on Mistakes After Failed Game Launch?

Apologies after a failed launch are nothing unusual nowadays and have even become a way to monetize and fuel the interest of angry players. Here's how a game development roadmap turns into a roadmap of atonement. And we are simply falling for these gestures.

Monetization of Apologies and Roadmap of Penance - How Do You Make Money on Mistakes After Failed Game Launch?
Banishers Ghosts of New Eden Review:  Great Game Where Humans Are More Scary Than Ghosts

Banishers Ghosts of New Eden Review: Great Game Where Humans Are More Scary Than Ghosts

If you don't play Banishers, it will haunt you until the rest of your lifes. Don't Nod has created a really good action RPG focused on story that makes a comment about the not-so-happy beginnings of the United States.

Banishers Ghosts of New Eden Review: Great Game Where Humans Are More Scary Than Ghosts
TGA Was Cringe. Video Game Creators Deserve Much Better

TGA Was Cringe. Video Game Creators Deserve Much Better

This year's The Game Awards was, as I expected, long and hectic, even though there were no major flops – and surprises. We all know Baldur’s Gate 3 kicks ass. But the party itself was kinda iffy.

TGA Was Cringe. Video Game Creators Deserve Much Better
TGA is Like Democracy: Not Perfect, But It's The Best We've Got

TGA is Like Democracy: Not Perfect, But It's The Best We've Got

The year slowly ends, so The Game Awards 2024 are around the corner. We're already voting here in the office – with full awareness of the pros and cons that such contests entail.

TGA is Like Democracy: Not Perfect, But It's The Best We've Got
The Invincible Review - An Unexpected Gem Straight From Outer Space

The Invincible Review - An Unexpected Gem Straight From Outer Space

The Invincible is a short, immersive, narrative-driven game boasting a stunning art style and based on Stanislaw Lem's classic. The long awaited gaming experience inspired by Lem is no doubt an unexpected, late hit of 2023.

The Invincible Review - An Unexpected Gem Straight From Outer Space
Assassins' Creed Mirage May Return This Series to Grace

Assassins' Creed Mirage May Return This Series to Grace

I've played Assassin’s Creed Mirage and though it's hard to give a definite opinion just now, it seems that Ubisoft is really trying to take us back to the moments that started the entire adventure of Desmond Miles.

Assassins' Creed Mirage May Return This Series to Grace
Diablo 4 Review: Blizzard Remembered How to Make a Great Game!

Diablo 4 Review: Blizzard Remembered How to Make a Great Game!

We've been waiting for years, but it's finally here - the new Diablo 4 with a great campaign and addictive combat. Read our review, because it was really worth the wait!

Diablo 4 Review: Blizzard Remembered How to Make a Great Game!
Firewatch in Space - The Invincible Short But Promising Demo Hands-on

Firewatch in Space - The Invincible Short But Promising Demo Hands-on

Invincible reminds us of its existence with a new demo, which you can test on Steam from today. A short gameplay snippet will give you an idea of what "Firewatch in space from Starward Industries" will look like.

Firewatch in Space - The Invincible Short But Promising Demo Hands-on
Jagged Alliance Tries to Return to Grace, But There's No Revolution

Jagged Alliance Tries to Return to Grace, But There's No Revolution

At last, Jagged Alliance 3 returns after numerous attempts, and it seems that this return will at least be interesting. I've spent a few hours with JA3, and while there won't be a revolution, it surely won't be another flop.

Jagged Alliance Tries to Return to Grace, But There's No Revolution
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